Umbra™ is a flexible tactical hybrid simulation engine and framework that is designed to rapidly model complex systems. Umbra can integrate physical, cyber, and behavioral elements at variable fidelity in a 3D environment. It regularly works the range of Live-Virtual-Constructive (LVC) environments, including faster than real-time simulation calculations for generative analysis and real-time interactions that incorporate live external data feeds or human interaction. Umbra underlies a number of tools and can also be used by itself. (more about Umbra)
Use this website to learn more about Umbra and the applications that utilize Umbra, and to obtain support for Umbra. Umbra and derivative applications are generally export controlled, and are available for U.S. government use.
Umbra may be available for universities and industries through various licensing arrangement.
Latest News and Announcements
Sandia will present gaming technologies at I/ITSEC 2012 in Orlando December 3-6. See us in the NNSA/Sandia Labs kiosk at the M&SCO booth #2970!
April 2012 - Dante 2.1 will be released 2QFY2012, and will include a new behavior engine for runtime and batch modes that was previously only available in the scenario editor, ability to adjust individual character capability with tiered character definition, user interface upgrades, and bug fixes. Dante Tabletop stability has been improved.
University of Colorado at Boulder - Aerospace Engineering Sciences Department, under efforts run by Professor Hanspeter Schaub, has developed Umbra-based simulation combining software and hardware and integrating OpenCL for multi-core/GPU utilization.