SCREAM ™

Sandia Cognitive Runtime Engine with Active MemoryTM

TRL 2-5 (as cognitive science)
TRL 3-6 (as AI software with cognitive modeling capability)

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SCREAM: Conceptual Architecture

As part of Sandia’s cognitive research program and Umbra’s focus on behavior, the Sandia Cognitive Runtime Engine with Active Memory (SCREAM) implements components of a psychologically based conceptual cognitive architecture. It can be used for adversary and expert models in analysis tools, human behaviors with emotions in simulation-based applications, cognitive robotics, and emotional Non-Player-Characters (NPC) in game-based training and games. SCREAM is coded in the Umbra architecture. See SAND2006-7812.
SCREAM can be used with Sandia Human Embodiment and Representation Cognitive Architecture (SHERCA). SHERCA is designed to be a general tool for the plausible representation of human thought and behavior. An important feature of the architecture is its primary emphasis on psychological and sociological realism. It consists of a human-representative computational model through which a cognitive character “recognizes” patterns of stimuli in the environment and responds to those stimuli according to current contexts, goals, and emotions.

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